Mage

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   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Overview

Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.

Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.

Mage
Mage.png
Job Info
Base Job: Mage
Job Type: First
Skills: 11
Platinum Skills: 1 (As Mage)
Bonus stats at Job 50
STR: +0 | AGI: +4 | VIT: +0 | INT: +8 | DEX: +3 | LUK: +3


MageSkillTree.png


Class Data


Skills

Skill Description Levels Type
Cold Bolt.png
Cold Bolt
Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage. 10 Offensive
Fire Ball.png
Fire Ball
Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage. 10 Offensive
Fire Bolt.png
Fire Bolt
Launch 1~10 fire bolt(s) to target foe, each dealing MATK*1 Fire-element damage. 10 Offensive
Fire Wall.png
Fire Wall
Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver.png
Frost Diver
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive
Increase SP Recovery.png
Increase SP Recovery
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist 10 Passive
Lightning Bolt.png
Lightning Bolt
Launch 1~10 lightning bolt(s) to target foe, each dealing MATK*1 Wind-element damage. 10 Offensive
Napalm Beat.png
Napalm Beat
Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. 10 Offensive
Safety Wall.png
Safety Wall
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight.png
Sight
Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike.png
Soul Strike
Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive
Stone Curse.png
Stone Curse
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active
Thunderstorm.png
Thunderstorm
Foes within target 5x5 area are hit 1~10 times, each for MATK*1 Wind-element damage. 10 Offensive



Skills

Skill Description Levels Type Job Level Requirement
Energy Coat.png
Energy Coat
Reduces damage from incoming physical attacks while consuming SP. 1 Supportive 35


Leveling Route


Mage Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton
10 30
  1. Soul Strife only, better and quicker lv up.
  2. In first levels, beware of poporings, Familiar can be a bit annoying.
Area: pay_und01
- Payon Dungeon 01
Archer Skeleton
Soldier Skeleton
35 50
  1. Soul Strife only, better and quicker lv up.
  2. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  3. Be careful not to kill more than 1 at a time in the beginning.
  4. Could be a bit hard without potions.
Area: pay_dun02
- Payon dungeon F2
Mi Gao
30 50+
  1. Zeny $_$
  2. Fire Magic
  3. Come here only if you have a FULL MAGIC BUILD
- Area:Louyang fields
Orc Lady
Orc Warrior
40 60+
  1. NOTE : COME HERE ONLY IF YOU ARE HAVE A FULL ASPD + LINK BUILD
  2. Very good place in Zeny for first levels.
  3. Quite experienced.
  4. You may need to spend some more potions to survive.
  5. BE CAREFUL WITH THE MVP
lou_fild01
- Area:Louyang fields
Muscipular
Drosera
Geographer
60+ 90+
  1. Nice Exp.
  2. Fire Magic
  3. Come here only if you have a FULL MAGIC BUILD
ra_fild01
- ra_fild01



Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Dictionary I
  • Attack +40
  • Magic Attack +10%
  • Healing Skills +5%
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Dictionary II
x Between LV61~85:
  • Attack +70
  • Magic Attack +15%
  • Healing Skills +10%
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Dictionary III
  • Attack +100
  • Magic Attack +20%
  • Healing Skills +20%
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Build examples


Leveling Build
STR: 1
AGI: 1 (base)
VIT: 20-30
INT: 80-99 (base)
DEX: 80-90(base)
LUK: 1


==== Mage start off with decent Magic AoEs with Thunderstorm and Fireball, and can pick off single targets with bolt spells. Unfortunately towards later levels (after about 85) it may not be possible to one shot monsters anymore with the bolt skills.====


Rebirth Job


Sage - Professor

Mage - - - > Sage

High Wizard

Mage- - - > High Wizard