Monk

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   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Monk Class
Monk.png
Job Info
Base Job:Novice
Job Type:First
Skills: 12
Platinum Skills: 2
Bonus stats at Job 50
STR: + 8 | AGI: + 7 | VIT: + 6 | INT: + 2 | DEX: + 4 | LUK: + 3


Overview




Class Data

Skills

Skill Description Levels Type
Flee (Skill).png
Flee
Adds 1~15 Flee. 10 Passive
Fury.png
Fury
Increases critical rate of attacks by 10~20, also enables use of Guillotine Fist. 5 Supportive
Guillotine Fist.png
Guillotine Fist
Deals a single attack consuming all of the caster's SP to deal massive damage. Requires at least 1 Spirit Spheres. You lose all SP and disables SP Regeneration for 3 seconds. 5 Offensive
Iron Fists.png
Iron Fists
Increases damage done with knuckle class weapons by 3~30. 10 Passive
Mental Strength.png
Mental Strength
For 30~150 seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills. 5 Supportive
Occult Impaction.png
Occult Impaction
Consumes a single spirit sphere to attack a single target (ATK×1~5), damage is higher based on the target's DEF. 5 Offensive
Raging Quadruple Blow.png
Raging Quadruple Blow
Deals 4 hits in rapid succession to a single target at ATK×3~5, this skill is only usable in the delay after Raging Trifecta Blow. 5 Offensive
Raging Thrust.png
Raging Thrust
Deals up to 6~12× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. 5 Offensive
Raging Trifecta Blow.png
Raging Trifecta Blow
Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once by 30% chance. 10 Passive
Root.png
Root
Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 10 seconds. 5 Active
Snap.png
Snap
Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. 1 Active
Spiritual Cadence.png
Spiritual Cadence
Enables the Monk to regenerate HP and SP at anytime by sitting even if over 50% weight. 5 Passive
Spiritual Sphere Absorption.png
Spiritual Sphere Absorption
Allows the Monk to recover SP by absorbing previously summoned spirit spheres. 1 Supportive
Summon Spirit Sphere.png
Summon Spirit Sphere
Allows the Monk to summon 1~5 spirit spheres which enable many powerful attacks. 5 Supportive
Throw Spirit Sphere.png
Throw Spirit Sphere
Throws 1 spirit sphere at a single target to deals 8~16× damage. 5 Offensive


Quest Skills

Skill Description Levels Type Job Level Requirement
Spiritual Bestowment.png
Spiritual Bestowment
Transfers one of the Monk's spirit spheres to another party member. 1 Supportive None
Excruciating Palm.png
Excruciating Palm
Hit a single target for 300% damage, all nearby targets are knocked back and may be stunned. 1 Offensive None



MonkSkillTree.png

Leveling Spots & Tips


As Monk

Monk's Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton

12 30
  1. In first levels, beware of poporings, Familiar can be a bit annoying.
  2. Silver Arrows, almost everything is undead.
Area: Payon Cave

- Payon Cave F1

Spores
Poporing
Everything
12 30 Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. Area: Payon Cave

- Payon Cave F2

Archer Skeleton
Soldier Skeleton
35 50
  1. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  2. Be careful not to kill more than 1 at a time in the beginning.
  3. Nice loot and cards for Archer class.
  4. Silver Arrows needed.
Area: Payon Forest

- pay_dun0

Wolf
Everything
30 50
  1. Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
  2. Fire Arrows.
Area: Payon Forest

- Pay_fild02

Bongun
Munak
40 60
  1. The experience is decent, beware of the only nine tail on the map.
  2. Silver Arrows
Area: Payon Cave

- Payon Cave F3

Geographer   
40 60+
  1. Nice Exp.
  2. Keep a distance of at least 3 cells and you will be safe.
  3. It is not recommended to kill more than 1 at a time in early levels or without SP.
  4. You can easily reach Einbroch if you buy a teleport scroll at the Gold Shop.
ein_fild04

- Einbroch Field

Mi Gao  
40 60+
  1. Nice Exp.
  2. Keep a distance.
  3. In first levels, always give priority to kill Mantis close to you.
  4. You can easily reach Louyang if you buy a teleport scroll at the Gold Shop, or going Alberta.
lou_fild01

- Louyang Field

Gear Progression

Start by buying a Dagger at Izlude's Weapon Shop, or a bow at Hugel.

Job 40 or higher

To change class you must at least be job 40 but is always recommended to be at 50.

Mastery is recommended, but not mandatory:

  • Double Strafe
  • Or Double Attack





Equip Example


==== As Monk you'll focus on double strafe or double attack. ====


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


You can replace the bow for dagger or sword option or what suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits. This choice maybe change leveling spots only.

LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Bow I
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Bow II
Between LV61~85:
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Bow III
  • Attack +120
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Build examples


Sword - Dagger
STR: 60-70
AGI: 80-90
VIT: 1
INT: 1
DEX: 40
LUK: 40-50


==== Classic dagger melee build, with double or tripple attack, aspd and critical damage ====



BOW
STR: 1
AGI: 80-90
VIT: 20-40
INT: 1 (base)
DEX: 80-90
LUK: 1


==== Focus on Double Strafe and aspd, try always to have endow on yourself to improve the damage ====


Change Job - 2-1 Transcendent


[Monk - - -> Champion 2-1 Transcendent Job]