Monk
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
Monk Class | |
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Job Info | |
Base Job:Novice | |
Job Type:First | |
Skills: 12 | |
Platinum Skills: 2 | |
Bonus stats at Job 50 | |
STR: + 8 | AGI: + 7 | VIT: + 6 | INT: + 2 | DEX: + 4 | LUK: + 3 |
Overview
Class Data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Flee | Adds 1~15 Flee. | 10 | Passive |
Fury | Increases critical rate of attacks by 10~20, also enables use of Guillotine Fist. | 5 | Supportive |
Guillotine Fist | Deals a single attack consuming all of the caster's SP to deal massive damage. Requires at least 1 Spirit Spheres. You lose all SP and disables SP Regeneration for 3 seconds. | 5 | Offensive |
Iron Fists | Increases damage done with knuckle class weapons by 3~30. | 10 | Passive |
Mental Strength | For 30~150 seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills. | 5 | Supportive |
Occult Impaction | Consumes a single spirit sphere to attack a single target (ATK×1~5), damage is higher based on the target's DEF. | 5 | Offensive |
Raging Quadruple Blow | Deals 4 hits in rapid succession to a single target at ATK×3~5, this skill is only usable in the delay after Raging Trifecta Blow. | 5 | Offensive |
Raging Thrust | Deals up to 6~12× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. | 5 | Offensive |
Raging Trifecta Blow | Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once by 30% chance. | 10 | Passive |
Root | Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 10 seconds. | 5 | Active |
Snap | Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. | 1 | Active |
Spiritual Cadence | Enables the Monk to regenerate HP and SP at anytime by sitting even if over 50% weight. | 5 | Passive |
Spiritual Sphere Absorption | Allows the Monk to recover SP by absorbing previously summoned spirit spheres. | 1 | Supportive |
Summon Spirit Sphere | Allows the Monk to summon 1~5 spirit spheres which enable many powerful attacks. | 5 | Supportive |
Throw Spirit Sphere | Throws 1 spirit sphere at a single target to deals 8~16× damage. | 5 | Offensive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
---|---|---|---|---|
Spiritual Bestowment | Transfers one of the Monk's spirit spheres to another party member. | 1 | Supportive | None |
Excruciating Palm | Hit a single target for 300% damage, all nearby targets are knocked back and may be stunned. | 1 | Offensive | None |
Leveling Spots & Tips
As Monk
Monk's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Familiar Zombie Poporing Skeleton |
12 | 30 |
|
Area: Payon Cave
- Payon Cave F1 |
Spores Poporing Everything |
12 | 30 | Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. | Area: Payon Cave
- Payon Cave F2 |
Archer Skeleton Soldier Skeleton |
35 | 50 |
|
Area: Payon Forest
- pay_dun0 |
Wolf Everything |
30 | 50 |
|
Area: Payon Forest
- Pay_fild02 |
Bongun Munak |
40 | 60 |
|
Area: Payon Cave
- Payon Cave F3 |
Geographer |
40 | 60+ |
|
ein_fild04
- Einbroch Field |
Mi Gao |
40 | 60+ |
|
lou_fild01
- Louyang Field |
Gear Progression
Start by buying a Dagger at Izlude's Weapon Shop, or a bow at Hugel.
Job 40 or higher
To change class you must at least be job 40 but is always recommended to be at 50.
Mastery is recommended, but not mandatory:
- Double Strafe
- Or Double Attack
Equip Example
==== As Monk you'll focus on double strafe or double attack. ====
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
You can replace the bow for dagger or sword option or what suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits. This choice maybe change leveling spots only.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
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Level 20 ~ 60 | Adventurer Hat l
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Grants an additional 10% experience gained
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Level 61~85 | Adventurer Hat ll
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Grants an additional 10% experience gained
|
Between LV61~85:
|
Level 85~98 | Adventurer Hat lll
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Grants an additional 10% experience gained
|
|
Build examples
Sword - Dagger | |
STR: | 60-70 |
AGI: | 80-90 |
VIT: | 1 |
INT: | 1 |
DEX: | 40 |
LUK: | 40-50 |
==== Classic dagger melee build, with double or tripple attack, aspd and critical damage ====
BOW | |
STR: | 1 |
AGI: | 80-90 |
VIT: | 20-40 |
INT: | 1 (base) |
DEX: | 80-90 |
LUK: | 1 |
==== Focus on Double Strafe and aspd, try always to have endow on yourself to improve the damage ====