Early Summer Changelog

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Revision as of 23:29, 20 June 2025 by Lemegeton (talk | contribs)
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  • Adjusted cast delay from 4 to 2 seconds
  • Now allows smoother skill rotation during cooldown
  • Cooldown reduced from 1 to 0.2 seconds
  • Cast time reduced from 3 to 1 second
  • After-cast delay reduced from 3 to 0.5 seconds
  • Removed walking delay
  • Players can now move while waiting
  • Casting time reduced from 1.5 to 0.75 seconds
  • Cast delay reduced from 3 to 1.5 seconds


       Fixes:
  • Bloodlust:
    • Leech chance increased from 3×LV to 9×LV
  • Bulwark:
    • Fixed interaction: now grants VIT to master and DEF to homunculus
       Improvements:
  • Bloodlust:
    • Small additional ATK increase
       Fixes:
  • Moonlight:
    • Range increased to 14 cells
       Improvements:
  • Fitting:
    • Cooldown: 60s (reduced)
    • Duration: 50s (increased)
    • Movement Speed slightly increased
  • Accel Flight:
    • Cooldown: 60s (reduced)
    • Duration: 50s (increased)
       Fixes:
  • Healing Touch:
    • Now heals both homunculus and master
    • Can heal through Undead element
  • Urgent Escape:
    • Modified Movement Speed: 10×LV (master) + 40×LV (homunculus)
    • Fixed calculation issues
  • Mental Change:
    • Now fully restores HP and SP
     General Changes:
  • Fix skill persistence issues (map change/Vaporize/Teleport)
  • Intimacy gain multiplier will be increased from 1.5× to


Soul Linker Set

       File:Slarmor icon.png Armor [1]:
  • All Race Resistance: +5%
  • MDEF: +2
  • DEF: +3
       File:Slshoes icon.png Shoes [1]:
  • HP/SP: +5%
  • MDEF: +1
  • DEF: +3
       File:Slgarment icon.png Garment [1]:
  • All Element Resistance: +5%
  • MDEF: +1
  • DEF: +3
       File:Sldagger icon.png Dagger Weapon [2] (Lv.4):
  • MATK: +15%
  • Magic Penetration: 20%
  • +7 Refine: ASPD +5%, DEX +3
  • +9 Refine: MATK +5% & Int +5
         Set Bonuses:
  • Armor + Shoes + Garment: HP/SP & Matk +10%
  • All +7: SP Consumption -10%
  • All +9: SP Consumption -20%(30% total), Cast Time -10%
   Physical Ninja Set
       Armor icon.png Armor [1]:
  • DEF/MDEF: +2
  • Stun Resistance: +20%
  • All Race Resistance: +5%
       Shoes icon.png Shoes [1]:
  • DEF/MDEF: +2
  • HP/SP: +5%
       Garment icon.png Garment [1]:
  • DEF/MDEF: +2
  • Stun Resistance: +10%
  • All Element Resistance: +5%
       File:Shuriken icon.png Huuma Shuriken [2] (Lv.4):
  • ATK: 120
  • Huuma Shuriken Damage: +20%
  • Ignore DEF: 20%
  • +7 Refine: Huuma Damage +20%
  • +9 Refine: ASPD +5%, 5% chance to recover 5% damage as SP
         Set Bonuses:
  • Armor + Shoes + Garment:
    • After using Throw Huuma Shuriken:
    • 50% chance to autocast Throw Huuma Shurikenagain.
  • All +7: HP +1000, SP +200, Stun Res +20%
  • All +9: ASPD +10%