Adventurers Guild

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Adventurers Guild

The adventurers guild is a very particular place in Adventures Ro, where you can find a number of repeatable quests that you can do in groups or individually.

Not only can you get experience for completing quests but also quite favorable rewards for your adventure. 👀

How do I get there?

AGManager.jpg

To join the guild, it is very simple, just look for our Adventurers Guild Receptionist and ask her to move you to the Adventurers guild.

Requirements

Once inside the Adventurers Guild, go to the end of the hallway, walking straight ahead, once there communicate with Bounty Expert and he will allow you to start your hunting missions, it is necessary to take into account a couple of points:

  • You must be at least level 15.
  • You can only take 5 missions a day per account (Canceling a mission counts as taking one of them, so be sure which one you want).
  • The mission counter restarts every day at 00:00 server time, you can check the time using @time.
  • The missions can be requested in party or single player, but keep in mind that in single player you get more points and experience than in party(60%).
  • Currently there are 4 types of mission boards with exclusive level ranges [15-49] [50-69] [70-89] [90-99] That is, for example, if you are level 30 you cannot access higher level missions, and likewise you cannot access missions of lower level if you are 90+.


First Steps and Starting Gears

The first time (per account) you talk to bounty expert (and you haven't asked for a quest before) being level less or equal to 60 but higher than 15 you will receive a starter pack for your adventure, which contains:

x1 Eden Hat.png Adventurer Hat l
x1 Eden Uniform.png Adventurer Uniform l
x1 Eden Boots.png Adventurer Boots l
x1 Eden Manteau.png Adventurer Manteau l
x1 Adventurer Weapon l (your choice).

Bounty Boards

This tabe show the exp and points got If you take 100 Mobs. Note: If you hunt 200 or 300 the exp and points are multiplied

90-99 Missions 
Monster Base exp Job exp Points Map
Anolian
2,492,160 1,562,880 8 cmd_fild03(90)

- Zenhai Marsh

Acidus (Blue)
6,079,176 1,775,346 10 abyss_02

- Abyss Lakes Underground Cave F2

+ 60x / 5 min
Acidus (Gold)
11,845,362 3,338,914 12 abyss_03

- Abyss Lakes Underground Cave F3

+ 60x / 10 min
Ancient Mimic
1,246,080 1,119,360 8 tha_t02(80)

- Thanatos Tower F2

Anubis
11,827,200 9,292,800 10 in_sphinx4(15)

- Sphinx F4

Banshee
5,983,998 4,224,000 12 abbey01(93)

- Cursed Monastery F1

Bradium Golem
5,913,600 7,991,808 14 man_fild02(50)

- Manuk Field

Centipede
11,572,488 6,750,792 16 man_fild02(35)

- Manuk Field

Death Word
1,261,284 2,074,824 10 tha_t03(80)

- Thanatos Tower F3

Dragon Tail
1,262,622 511,452 8 pay_fild11

- Payon Forest

+ 50x / 3 min
Ferus
2,848,734 1,391,100 10 abyss_01

- Abyss Lakes Underground Cave F1

+ 55x / 5 min

Freezer
1,290,078 773,340 10 tur_dun03(40)

- Good Turtles Village

Goat
1,181,664 709,278 10 ein_fild06(55)

- Einbroch Field

High Orc
1,273,536 576,924 8 gef_fild14(70)

- West Orc Village

Hodremlin
2,864,712 854,088 8 ra_san03(60)

- Holy Ground F3

Ice Titan
2,441,472 2,790,654 8 ice_dun03(12)

- Ice Cave F3

+ 48x / 3 min
+ 10x / 120~180 min
Kasa
17,247,996 13,375,998 12 thor_v01(45)

- Thors Volcano Dungeon F1 thor_v03(40) - Thors Volcano Dungeon F3

Kathryne Keyron
35,599,998 40,997,436 14 lhz_dun03(16)

- Bio Laboratory F3

+ 36x / 2~3 min

+ 4x / 3~5 min

+ 1x / 9~17 min

Incarnation of Morroc
8,976,000 24,639,996 14 moc_fild21

- Morocc Field (Dimensional Gorge, All Incarnation)

+ 34x / 30 sec
Merman
792,000 1,056,000 8 iz_dun04(40)

- Undersea Tunnel F5

+ 6x / 3 min

+ 3x / 3 min

+ 3x / 3 min
Medusa
2,420,352 1,653,342 12 beach_dun (60)
Necromancer
19,008,000 14,784,000 12 abbey03(60)

- Cursed Monastery F3

Nightmare Terror
2,352,414 1,534,368 12 mag_dun02(15)

- Nogg Road F2

+ 10x / 1~2 min

+ 4x / 3~6 min

+ 17x / 5~8 min

Nine Tail
494,910 290,400 6 pay_fild11

- Payon Forest

+ 60x / 3 min
Owl Baron
4,632,456 2,032,164 10 tha_t06

- Thanatos Tower F6

+ 40x / 5~7 min
Ragged Zombie
5,068,800 3,590,400 10 abbey02(70)

- Cursed Monastery F2

Pinguicula
1,203,840 1,203,840 12 spl_fild02(95)

- Splendide Field

Seeker
2,395,428 1,807,026 10 ra_san03(40)

- Holy Ground F3

Skeggiold (both)
38,480,640 4,224 12 odin_tem03(16)

- Odin Temple F3 (Both)

Sleeper
1,268,256 754,688 10 yuno_fild06

- El mes Plateau

+ 70x / Instantly
Snowier
1,035,231 950,046 8 ice_dun02(70)

- Ice Cave F2

Sting
718,254 1,054,440 8 gl_sew03(70)

- Glast Heim Culvert F3

Strouf
542,079 738,492 6 iz_dun04

- Undersea Tunnel F5

+ 50x / 10~15 Min
Tatacho
10,010,880 5,839,680 16 man_fild02(25)

- Manuk Field

Wraith
387,024 366,844 8 gl_chyard(45)

- Glast Heim Churchyard

Slaughter Zombie
3,590,400 2,323,200 10 abbey02

- Cursed Monastery F2

+ 30x / 6 sec
+ 60x / 1 min
+ 30x / 1 min
+ 30x / 2 min
+ 30x / 2 min
+ 30x / 2 min



70-89 Missions 
Monster Base exp Job exp Points Map
Bathory
881,052 363,966 6 alde_dun04

- Clock Tower B4

+ 50 / Instantly

Evil Druid
1,017,276 643,104 8 gl_chruch

- Glast Heim St.Abbey

+ 60 / Instantly
Marc
347,772 219,996 4 iz_dun03

- Undersea Tunnel F4

+ 40 / Instantly
Nightmare
673,020 673,020 6 gef_dun02

- Geffen Dungeon F3

+ 40 / 1 Minute
Punk
717,654 436,338 6 c_tower1

- Clock Tower 1F

+ 70 / Instantly
Raydric
1,440,384 758,208 8 gl_knt01

- Inside Glast Heim Chivarly F1

+ 60 / Instantly
Raydric Archer
1,277,760 897,600 8 gl_knt01

- Inside Glast Heim Chivarly F1

+ 20 / Instantly
Seal
1,325,280 642,048 8 cmd_fild02

- Kokomo Beach

+ 18 / Instantly 
Siroma
784,956 353,760 6 ice_dun01

- Ice Cave F1

+ 75 / Instantly
Tamruan
1,341,822 19,356 8 ayo_dun02

- Inside Ancient Shrine

+ 100 / Instantly



50-69 Missions 
Monster Base exp Job exp Points Map
Archer Skeleton
170,016 99,612 4 moc_pryd02

- Inside Pyramid F2

+ 30 / Instantly 
Desert Wolf
150,300 93,360 4 ve_fild04

- Veins Field

+ 60 / Instantly 
Goblin Steamrider
304,128 174,240 4 prt_fild11

- Prontera Field

+ 30 / Instantly 
Kobold Archer
260,124 160,158 4 cmd_fild08

- Fortress Saint Darmain (East)

+ 55 / Instantly
+ 17 / 3 min
+ 7 / 1 min

Orc Warrior
143,616 56,316 2 gef_fild03

- Geffen Field

+ 60 / Instantly 
Pitman
633,246 381,216 6 ein_dun01

- Einbech Mine Dungeon 1F

+ 70 / Instantly 
Sandman
285,120 173,184 4 moc_fild16

- Sograt Desert

+ 70 / Instantly 
Zerom
84,480 52,446 2 in_sphinx2

- Sphinx F2

+ 50 / Instantly 
20-49 Missions 
Monster Base exp Job exp Points Map
Ant Egg
1758 234 0 anthell01

- Ant Hell f1

+ 87 / 1~2 min
Caramel
92,928 57,024 2 mjolnir_01

- Mt.Mjolnir

+40 / Instantly
Coco
42,240 27,456 2 mjolnir_01

- Mt.Mjolnir

+ 70 / Instantly  
Drops
1404 1056 0 moc_fild07

- Sograt Desert

+ 70 / Instantly 
Muka
96,096 42,240 2 moc_fild18

- Sograt Desert

+ 80 / Instantly 
Poporing
28,512 15,486 2
Smokie
47,166 30,270 2 pay_fild09

- Payon Forest

+ 80 / Instantly 
Spore
23,232 38,016 2 pay_fild01

- Payon Forest

+ 100 / Instantly 
Wolf
115,806 70,044 2 pay_fild02

- Payon Forest

+ 70 / Instantly 
Yoyo
98,556 39,072 2 prt_fild03

- Prontera Field

+ 80 / Instantly 
Zombie
17,598 11,616 2 pay_dun00

- Payon Cave F1

+ 20 / Instantly 

Bounty Expert

Updating!

Bounty Expert Rewards;
Item Price (In Bounty Points) Notes
Rune Crystal
1 Can be used in the Gachapon Machine NPC to rebuild a Rune Stone
Light White Potion box (20)
2 A box contains 20 Light White Potion.

Heal: 325~405 HP.

Light Blue Potion Box (10)
2 A box contains 10 Light Blue Potion.

Restores About 60 sp.

Adventurer Hat I
5 Between LV20~60:
  • Defense +5
  • All Stats +1
  • After Base level 61, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Uniform I
5 Between LV20~60:
  • Defense +6
  • Attack +10
  • Magic Attack +30
  • After Base level 61, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Manteau I
5 Between LV20~60:
  • Defense +2
  • Add 3% resistances against all property attacks.
  • After Base level 61, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurers Boots I
5 Between LV20~60:
  • Defense +2
  • Max HP +5%
  • After Base level 61, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Sword I
5 Between LV20~60:
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.
Adventurer Staff I
5 Between LV20~60:
  • Magic Attack 15%
  • After base level 61, effects will not work.
Adventurer Bow I
5 Between LV20~60:
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.
Adventurer Dagger I
5 Between LV20~60:
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.
Adventurer Axe I
5 Between LV20~60:
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.
Adventurer Book I
5 Between LV20~60:
  • Attack +40
  • Increase physical and magical damage to normal monster by 10%.
  • Magic attack +10%
  • Holy Light Damage +5%
  • Healing +5%
  • After base level 61, effects will not work.
Adventurer Revolver I
5 Between LV20~60:
  • Attack +40
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.
Adventurer Mace I
5 Between LV20~60:
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.
Adventurer Hat II
10 Between LV61-85:
  • Defense +6
  • Sp +50
  • All Stats +1
  • After Base level 86, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Uniform II
10 Between LV61~85:
  • Defense +8
  • Attack +15
  • Magic Attack +45
  • After Base level 86, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Manteau II
10 Between LV61~85:
  • Defense +3
  • Add 5% resistances against all property attacks.
  • After Base level 86, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurers Boots II
10 Between LV61~85:
  • Defense +3
  • Max SP +5%
  • Max HP +5%
  • After Base level 86, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Sword II
10 Between LV61~85:
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Adventurer Slayer I
10 Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.


Adventurer Staff II
10 Between LV61~85:
  • Magic Attack 15%
  • Attack +25
  • Int +2
  • After base level 86, effects will not work.
Adventurer Bow II
10 Between LV61~85:
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Adventurer Dagger II
10 Between LV61~85:
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Adventurer Axe II
10 Between LV61~85:
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.


Adventurer Two-Handed Axe II
10 Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.


Adventurer Book II
10 Between LV61~85:
  • Attack +70
  • Increase physical and magical damage to normal monster by 10%.
  • Magic attack +15%
  • Holy Light Damage +10%
  • Healing +10%
  • After base level 86, effects will not work.
Adventurer Revolver II
10 Between LV61~85:
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Adventurer Katar II
10 Between LV61~85:
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Adventurer Hat III
20 Between LV86-98:
  • Defense +8
  • Max HP+500
  • Max Sp +50
  • All Stats +2
  • After base level 99, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Uniform III
20 Between LV86~98:
  • Defense +10
  • Attack +20
  • Magic Attack +60
  • After Base level 99, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Manteau III
20 Between LV86~98:
  • Defense +4
  • Add 7% resistances against all property attacks.
  • After Base level 99, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurers Boots III
20 Between LV86~98:
  • Defense +4
  • Max SP +5%
  • Max HP +5%
  • After Base level 99, effects will not work.
  • Adventurer Guild Equipment Set.
Adventurer Sword III
20 Between LV86~98:
  • Attack +120
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.
Adventurer Slayer II
20 Between LV86~98:
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Adventurer Staff III
20 Between LV86~98:
  • Magic Attack 20%
  • Attack +25
  • Int +4
  • After base level 99, effects will not work.
Adventurer Bow III
20 Between LV86~98:
  • Attack +120
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.
Adventurer Dagger III
20 Between LV86~98:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 99, effects will not work.
Adventurer Axe III
20 Between LV86~98:
  • Attack +120
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Adventurer Two-Handed Axe II
20 Between LV86~98:
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Adventurer Book III
20 Between LV86~98:
  • Attack +100
  • Increase physical and magical damage to normal monster by 20%.
  • Magic attack +20%
  • Holy Light Damage +20%
  • Healing +20%
  • After base level 99, effects will not work.
Adventurer Revolver III
20 Between LV86~98:
  • Attack +100
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.
Adventurer Katar III
20 Between LV86~98:
  • Attack +120
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.
Adventurer Mace III
20 Between LV86~98:
  • Attack +120
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.
Cooked Foods
20
  • 6 types of +7 Cooked foods available.
  • Effect remains even on dispeled or defeated.
  • 10 Minutes.
Battle Manual or Job Battle manual 25%
25
  • Exp rate is increased to 25%.
  • Effect remains even on dispeled or defeated.
  • 30 Minutes.
Gym pass
125
  • A Gym Pass to increase user's weight capacity. Take this Gym Pass to Ripped Cabus in Payon (173 141) to learn Enlarge Weight Limit that will increase your Maximum Weight Capacity by 200xpx for each skill level. This special skill can only be learned up to Level 10.
Boarding Halter Box 7D
150
  • A box that contains Boarding Halter. Item will be available for 7 days.
Infinite Butterfly Wing Box 7D
150
  • A box that contains one Infinite Butterlfy Wing. Item will be available for 7 days.
Infinite Fly Wing Box 7D
150
  • A box that contains one Infinite Fly wing. Item will be available for 7 days.
Gunslinger's Battle Equipment Random Box
200xpx
  • This box contains a random piece of the Gunslinger's Battle Equipment Set.
Skill or Status Resetter
500
  • Stopwatch with a strange power inside. Using this item the Player's Status or Skills will be restored.
Name Change Coupon
500
  • Use this item to change your character's name on the Character Select menu.

After using this item you must logout to the Character Select menu and Right-Click on your character and choose 'Change Name' You can then enter a new name as long as it is not already taken. You must leave your current guild and/or party before changing your name. You can use this item once and it is account bound

Guild Name Change Coupon
500
  • To use this ticket you must be the guild leader and you need to give this ticket to a Game Master.
Synergy Stone
500
  • A stone that gives off a strange power capable of changing or improving the random status of a weapon or equipment.
  • Re-Enchanting Systems

Adventurers Sets

Adventurer Sets;
SET Stats Bonus
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained

Special Slotter NPC

SpecialSlotter.png


Special Slotter (Third npc from left to right) is a new NPC created for adventurers who like to have access to new tools for their adventures, providing the option to slot Adv. Guild equipment.

How it works

To be able to slot this equipment it is necessary to fulfill some requirements, with a 100% success rate:

x1 Piece of equipment you want to slot x50 Bounty Points (independent of the piece of equipment you wish to slot).

For example, if you want to slot Adventurer Hat ll, you need a piece of Adventurer Hat ll and 50 bounty points.

In the case of weapons, all of them receive only one slot.

Important

The equipment given by this npc can be weaker than its pre-evolution, consider that these slotted equipment could be stronger than some new equipment if kept in its previous state, our intention is that these can be useful in your beginner adventures but not a permanent replacement to mid game equipment.


Item Stats Bonus
Eden Hat.png
Adventurer Hat l [1]
Def +5 & all stats +1 Grants an additional 10% experience gained

THE EFFECT DISAPPEARS AFTER BASE LEVEL 86.

Eden Uniform.png
Adventurer Uniform l [1]
Def +6 , Attack +10 & Matk +30
Eden Manteau.png
Adventurer Manteau l [1]
Def +2 & All element resistance +3%
Eden Boots.png
Adventurer Boots l [1]
Def +2 & Max HP +2%
Eden Hat.png
Adventurer Hat ll [1]
Grants an additional 10% experience gained.

THE EFFECT DISAPPEARS AFTER BASE LEVEL 86.

Eden Uniform.png
Adventurer Uniform ll [1]
Def +7 , SP +50 & All Stats +1
Eden Manteau.png
Adventurer Manteau ll [1]
Def +8 , Attack +15 & Matk +45
Eden Boots.png
Adventurer Boots ll [1]
Def +3, Sp & Hp +5%
Eden Hat.png
Adventurer Hat lll [1]
Def +8 , Max Hp + 250, Max SP +25 & All Stats +1 Grants an additional 10% experience gained
Eden Uniform.png
Adventurer Uniform lll [1]
Def +10, Attack +10 & Magical Attack +30
Eden Manteau.png
Adventurer Manteau lll [1]
Def +4 & All elements resistance +3%
Eden Boots.png
Adventurer Boots lll [1]
Def +4 , Hp & Sp +2%