High Wizard

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   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


As High Wizard

Wizard's Class
High Wizard.png
Job Info
Base Job: High Wizard
Job Type: 2-1 Transcendent
Skills: 13
Quest Skills: 1 (As High Wizard)
Bonus stats at Job 50
STR: +3 | AGI: +8 | VIT: +5 | INT: +17 | DEX: +9 | LUK: +3

The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!

A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.

Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get much more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount.

Ganbantein also has other uses in WoE. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, Battle Chant, and Warp Portal. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Magnetic Earth to work as they desired it to.

Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.

Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.

Stave Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.


HighWizardSkillTree.png

Class Data


Skills

Skill Description Levels Type
Ganbantein.png
Ganbantein
Casts a spell that has an 80% chance to cancel ground targeting magic around the spot targeted by the caster. 1 Supportive
Gravitational Field.png
Gravitational Field
Inflicts Neutral property magic damage to all enemies in a 5x5 area around the targeted location. 5 Offensive
Mystical Amplification.png
Mystical Amplification
Amplifies the magic attack strength of the next spell used by up to 50%. 10 Supportive
Napalm Vulcan.png
Napalm Vulcan
Deals Ghost elemental damage to every enemy within a 3x3 area of the target. 5 Offensive
Soul Drain.png
Soul Drain
Restores SP whenever a monster is killed with a single-target spell. 10 Passive
Stave Crasher.png
Stave Crasher
Deal physical damage to an enemy with an equipped weapon. 1 Offensive


Leveling Route


Sage Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton
10 30
  1. Soul Strife only, better and quicker lv up.
  2. In first levels, beware of poporings, Familiar can be a bit annoying.
Area: pay_und01
- Payon Dungeon 01
Archer Skeleton
Soldier Skeleton
35 50
  1. Soul Strife only, better and quicker lv up.
  2. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  3. Be careful not to kill more than 1 at a time in the beginning.
  4. Could be a bit hard without potions.
Area: pay_dun02
- Payon dungeon F2
Mi Gao
30 50+
  1. Zeny $_$
  2. Fire Magic
  3. Come here only if you have a FULL MAGIC BUILD
- Area:Louyang fields
Muscipular
Drosera
Geographer
60+ 90+
  1. Nice Exp.
  2. Fire Magic
  3. Come here only if you have a FULL MAGIC BUILD
ra_fild01
- ra_fild01


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Staff I
Between Lv20 - 60 effects:
  • Magic attack +15%


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Staff II
Between LV61~85:
  • Magic attack +15%
  • Attack +25
  • Int +2
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Staff III
Between Lv86 - 99 effects:
  • Magic attack +20%
  • Attack +25
  • Int +4



Magic Build


Magic Damage
STR: 1
AGI: 1
VIT: 40-60
INT: 90+
DEX: 80+
LUK: 1


= High Wizard concentrate on INT (damage), DEX (cast time) and VIT (survivability, HP pool). Magic users tend to have high cast times, so skills like Magic Strings and sometimes Suffragium are very helpful. =

= Focused in Magic Damage, mostly fire skills for level up. =