High Wizard
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
As High Wizard
Wizard's Class | |
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Job Info | |
Base Job: High Wizard | |
Job Type: 2-1 Transcendent | |
Skills: 13 | |
Quest Skills: 1 (As High Wizard) | |
Bonus stats at Job 50 | |
STR: +3 | AGI: +8 | VIT: +5 | INT: +17 | DEX: +9 | LUK: +3 |
The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!
A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.
Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get much more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount.
Ganbantein also has other uses in WoE. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, Battle Chant, and Warp Portal. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Magnetic Earth to work as they desired it to.
Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.
Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.
Stave Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.
Class Data
Skills
Skill | Description | Levels | Type |
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Ganbantein | Casts a spell that has an 80% chance to cancel ground targeting magic around the spot targeted by the caster. | 1 | Supportive |
Gravitational Field | Inflicts Neutral property magic damage to all enemies in a 5x5 area around the targeted location. | 5 | Offensive |
Mystical Amplification | Amplifies the magic attack strength of the next spell used by up to 50%. | 10 | Supportive |
Napalm Vulcan | Deals Ghost elemental damage to every enemy within a 3x3 area of the target. | 5 | Offensive |
Soul Drain | Restores SP whenever a monster is killed with a single-target spell. | 10 | Passive |
Stave Crasher | Deal physical damage to an enemy with an equipped weapon. | 1 | Offensive |
Leveling Route
Sage Leveling Route: | ||||
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Monsters | Recommended level | End level | Notes | Map |
Familiar Zombie Poporing Skeleton |
10 | 30 |
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Area: pay_und01
- Payon Dungeon 01 |
Archer Skeleton Soldier Skeleton |
35 | 50 |
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Area: pay_dun02
- Payon dungeon F2 |
Mi Gao |
30 | 50+ |
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- Area:Louyang fields |
Muscipular Drosera Geographer |
60+ | 90+ |
|
ra_fild01
- ra_fild01 |
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
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Level 20 ~ 60 | Adventurer Hat l
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Grants an additional 10% experience gained
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Between Lv20 - 60 effects:
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Level 61~85 | Adventurer Hat ll
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Grants an additional 10% experience gained
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Between LV61~85:
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Level 85~98 | Adventurer Hat lll
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Grants an additional 10% experience gained
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Between Lv86 - 99 effects:
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Magic Build
Magic Damage | |
STR: | 1 |
AGI: | 1 |
VIT: | 40-60 |
INT: | 90+ |
DEX: | 80+ |
LUK: | 1 |
= High Wizard concentrate on INT (damage), DEX (cast time) and VIT (survivability, HP pool). Magic users tend to have high cast times, so skills like Magic Strings and sometimes Suffragium are very helpful. =
= Focused in Magic Damage, mostly fire skills for level up. =