Adventures Ro Satisfaction Survey Results, Half Anniversary
Contents
- 1 Adventures Ro Satisfaction Survey Results, Half Anniversary Festival 2025
- 1.1 Player Demographics
- 1.2 Player Experience
- 1.3 Player Feedback [Most important feature of the server.]
- 1.4 Player Feed Back [Gms & Mentors Rating]
- 1.5 Player Feedback [Suggestions & Staff Answers]
- 1.6 Player Feedback [Satisfaction on number of events]
- 1.7 Suggestions for event improvement [Lunatic Festival]
- 1.8 Suggestions for event improvement [Half Anniversary Festival]
- 1.9 Event Evaluation [Half Anniversary Festival]
- 1.10 Suggestions for event improvement [Midsummer Festival 2024]
- 1.11 Event Evaluation [Mid Summer Festival 2024]
- 1.12 Event Improvements [Headgear Enchant]
- 1.13 Event Evaluation [Headgear Enchant]
- 1.14 Event Evaluation [Enriched Refine Event]
- 1.15 Player Preferences [Limited Events]
- 1.16 Player Feedback [Skills & Jobs Qols]
- 1.17 Skill System Feedback
- 1.18 Cash Shop Satisfaction
- 1.19 Donation Rewards Satisfaction
- 1.20 Gachapon Feedback
- 1.21 Player Activity Report
- 1.22 Player Feedback [Missed Mechanics or Events]
- 1.23 Gachapon System Feedback
- 1.24 Feature Requests
- 1.25 Player Feedback Summary
Adventures Ro Satisfaction Survey Results, Half Anniversary Festival 2025
Player Demographics
• 22% reported being from Asia
• 16% identified as European
• 2% represented other regions
Player Experience
• 🟦 9–12 months: 15%
• 🟥 12–18 months: 14%
• 🟨 4–6 months: 14%
• 🟧 7–9 months: 12%
• 🟩 1–3 months: 9%
• ⬛ 18–24 months: 7%
• 🟪 Less than 1 month: 4%
• No answer. 6%
Player Feedback [Most important feature of the server.]
• Stability: 38.6%
• Custom/Adapted Content: 24.3%
• Events: 15.7%
• Pixel Art/Costume Gears: 6.4%
• Quality-of-Life Changes: 5.7%
• Competitiveness (MVP/GvG): 3.6%
• Staff Availability/Response: 2.9%
• Connectivity: 2.8%
Player Feed Back [Gms & Mentors Rating]
• 5 - Very Satisfied: 44.4%
• 4 - Satisfied: 32.5%
• 3 - Neutral: 15.9%
• 2 - Dissatisfied: 4.6%
• 1 - Very Dissatisfied: 2.6%
Player Feedback [Suggestions & Staff Answers]
• 5 - Very Satisfied: 42.4%
• 4 - Satisfied: 26.7%
• 3 - Neutral: 21.2%
• 2 - Dissatisfied: 6.7%
• 1 - Very Dissatisfied: 3.0%
Player Feedback [Satisfaction on number of events]
• 5 - Very Satisfied: 40.1%
• 4 - Satisfied: 31.3%
• 3 - Neutral: 18.7%
• 2 - Dissatisfied: 7.1%
• 1 - Very Dissatisfied: 2.7%
Suggestions for event improvement [Lunatic Festival]
• Rewards: Better quantity/quality, especially for dedicated players
• Drop Rates: Higher/better balanced (clovers, MVP/global drops)
• Class Balance: More accessibility for magic/support classes
• QoL: Less tedious farming (egg bundles, faster respawns)
• MVP Mechanics: More variety, dynamic fights, fairer loot distribution
• Tradable Items: Make event items exchangeable between accounts
• Build Diversity: Reduce ASPD-focused mechanics for broader accessibility
• Technical Issues: Fix magic cancellation and character-specific limitations
• 5 - Excellent: 39.7%
• 4 - Good: 21.4%
• 3 - Average: 18.3%
• 2 - Below Average: 9.2%
• 1 - Poor: 11.5%
Suggestions for event improvement [Half Anniversary Festival]
• Rewards System: More diverse deluxe gears, less account-bound items, better solo player rewards, cosmetic alternatives
• Gameplay Balance: Less grindy farming, better class accessibility, fair MVP loot distribution, solo/duo instances
• Event Organization: Better schedule coordination (avoid overlapping events), weekend timing, increased staff visibility
• Community Engagement: Discord contests, better event documentation, color customization quests, uses for leftover coins
• Quality-of-Life: Fix pricing errors, return popular exchange items, add VIP incentives, improve tradeable items
Event Evaluation [Half Anniversary Festival]
• 5 - Excellent: 56%
• 4 - Good: 20%
• 3 - Average: 9%
• 2 - Poor: 5%
• 1 - Very Poor: 4%
Suggestions for event improvement [Midsummer Festival 2024]
• New Player Experience: Maintain level-scaling system, add more solo-friendly options
• Rewards System: Increase drop rates, add more thematic costumes/accessories, better time/reward balance
• Difficulty Balance: Better upper-floor difficulty tuning, improved party incentives
• General Enjoyment: Maintain fun structure while adjusting XP balance
• Inclusivity: Cater to both casual and hardcore players, add new skins
Event Evaluation [Mid Summer Festival 2024]
• 5 - Excellent: 44%
• 4 - Good: 29%
• 3 - Average: 15%
• 2 - Poor: 8%
• 1 - Very Poor: 4%
Event Improvements [Headgear Enchant]
• Cost & Accessibility: Lower zeny costs, more free-to-play friendly options
• Mechanics Expansion: Include mid/low-tier headgears, add Crit/ASPD options
• Success Guarantees: Cash Point enchantments could guarantee 3 options
• Special Items: Add rare drop coupons for 100% success with zeny
• Duration: Make obtained options more permanent/less fragile
• Balance: Keep the system but reduce the price
Event Evaluation [Headgear Enchant]
• 5 - Excellent: 56%
• 4 - Good: 22%
• 3 - Average: 13%
• 2 - Poor: 6%
• 1 - Very Poor: 3%
Event Evaluation [Enriched Refine Event]
• 5 - Excellent: 70% - Highly valued, enjoyable, players request more frequent or permanent availability
• 4 - Good: 15% - Well-received but suggested better spacing to protect game economy
• 3 - Average: 7% - Some find it difficult/costly for new players or time-limited
• 2 - Poor: 3% - Requests for easier material acquisition or event quests
• 1 - Very Poor: 5% - Strong criticism about negative market impact and endgame acceleration
Player Preferences [Limited Events]
• Yes: 66% - Players want content like Memoria Dungeon and Horror Toy Factory as permanent features
• No: 24% - Prefer to keep events temporary/special
• Don't Know: 10% - Unfamiliar with this content
Player Feedback [Skills & Jobs Qols]
• Yes: 75% - Players want updates/additions to underused skills/jobs (e.g., Kunai Ninjas)
• No: 13% - Prefer to keep current balance
• Don't Know: 12% - Unfamiliar with these mechanics
Skill System Feedback
• Yes: 47% - Want permanent access to 3rd/4th job skills
• No: 41% - Prefer maintaining current skill progression
• Don't Know: 12% - Unfamiliar with these skill systems
Cash Shop Satisfaction
• 5 - Very Satisfied: 45%
• 4 - Good : 30%
• 3 - Neutral: 15%
• 2 - Poor: 5%
• 1 - Very Dissatisfied: 5%
Donation Rewards Satisfaction
• 5 - Very Satisfied: 35%
• 4 - Good : 30%
• 3 - Neutral: 20%
• 2 - Poor: 10%
• 1 - Very Dissatisfied: 5%
Gachapon Feedback
• Yes: 82% - Strong interest in new equipment types (e.g., accessories)
• No: 13% - Prefer current banner content
• Unsure/No Clear Answer: 5%
Player Activity Report
• Yes: 74% - Regularly complete these missions
• No: 19% - Don't frequently engage with this content
• Unsure: 7% - May need more information
Player Feedback [Missed Mechanics or Events]
• Enriched Elunium/Refine Event: 18.5%
• Wish Coin: 9.2%
• Card Remover: 9.2%
• Infinity Fly Wings (Gold Coins): 7.4%
• Rune Stones/Crystals (MVP/Event/Voting): 7.4%
• Autovend: 7.4%
• Double Gold Coin Events: 7.4%
• MVP Invasions/GM Events: 5.6%
• Costume Maker NPC: 5.6%
• Gym Pass (Voting Rewards): 5.6%
Gachapon System Feedback
• Remove Low-Value Rewards: 10.5% - Oridecon boxes, useless scrolls, etc.
• More Rune Crystal Sources: 12.8% - Additional ways to obtain Rune Stones/Gachapon pulls
• Reduce Access Costs: 11.6% - Lower Zeny/ticket requirements, easier access
• Pity System: 5.8% - Lower pity, 100 is too much.
• Better Reward Pool: 7.0% - More mounts, fly wings, costumes
• Include Class A/S Items: 3.5% - Valuable equipment/costumes
• Free Spins/Zeny Option: 3.5% - In Mythic not only Main
• Support Non-Farmers: 2.3% - Help support characters, because they can't get rune crystals
• Weekly Challenges: 4.7% - Missions for free pulls
• Adjust Mythical Rune: 3.5% - Reduce crystal requirements
• Current Satisfaction: 23%+ - "It's fine as is", "Wouldn't change anything"
Feature Requests
• PvE Content:
- Adapted renewal instances
- More group/solo instances
- MVP Arena/Endless Cellar
• WoE/PvP:
- Classic WoE improvements
- WoE/BG ranking rewards
- More engaging BG systems
• Quality of Life:
- Commands like @SPB, @killcount, @noloot, @autolootsave, @telma (cities only) @rotd, etc
- Grape Juice, meat, ice creams in tool dealer
- Merchant zone outside Prontera and "mall" with all items from npcs.
• Costumes:
- Stat-giving costume quests
- More visual customization
- Costumes from other servers
• Class Balance:
- 3rd/4th jobs (controversial)
- Buffs to underpowered jobs
- Skill improvements (Sling Arrow, etc.)
• Economy:
- Zeny reward quests
- No account bound items
- Event coin lotteries
• Testing:
- Test server/build tester/target dummy
- Costume/gear testing room
• Events:
- Automated events
- Live GM events
- 7v7 tournaments
• Unique Ideas:
- Guild housing
- Card collection album
- Permanent Plant rooms and hocus rooms for guilds
- Buff Homunculus and Alchemist class gameplay
Player Feedback Summary
👥 Staff Activity
• More in-game GM presence (spontaneous events, direct interaction)
• Address favoritism perceptions, improve transparency
• Maintain dedication but enhance response clarity
🛡️ WoE Improvements
• Revive WoE with balance adjustments
• Incentive systems (points, new player support)
• Reimplement WoE points for consumables
🧪 PvE Content
• New instances (Old Glast Heim, Time Trial instance and rankings, etc)
• Endless Tower events, permanent content
• Support for non-meta builds
💰 Economy/Trade
• Review trade/equip restrictions
• Prevent MVP monopolies
• Fix drop rate issues
🎁 Events
• More event variety (less repetition)
• Expand Event Kafra Shop rewards
• Reduce Account Bound restrictions
⚙️ Quality of Life
• Lower reset costs (job/skills)
• Improve bounty mission variety
• New party leveling upgrades/mechanics/features
📣 Key Additional Feedback
• Server promotion needs (streamers, YouTube)
• Technical compatibility fixes
• Pay2Win concerns about gacha
• Skill reworks (Slow Poison, Homunculus)
• Adventure Coin drop system proposal