Thief
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
Thief Class | |
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Job Info | |
Base Job:Novice | |
Job Type:First | |
Skills: 6 | |
Platinum Skills: 4 | |
Bonus stats at Job 50 | |
STR: +4 | AGI: +4 | VIT: +2 | INT: +1 | DEX: +4 | LUK: +3 |
Overview
Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown.
Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.
Class Data
Skill
Skill | Description | Levels | Type |
---|---|---|---|
Detoxify | Cures yourself or a target from being poisoned. | 1 | Supportive |
Double Attack | Adds a high chance to deal double damage when attacking with a dagger. | 10 | Passive |
Envenom | Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. | 10 | Offensive |
Hiding | Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. | 10 | Active |
Improve Dodge | Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. | 10 | Passive |
Steal | Steal items from monsters. Affected monster may still drop the stolen item normally. | 10 | Active |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
---|---|---|---|---|
Back Slide | Instantly move back 5 cells. | 1 | Active | 35 |
Find Stone | Provide ammunition for Stone Fling or other creative uses. | 1 | Active | 20 |
Sand Attack | Earth-element attack dealing 125% damage with a 15% chance of blinding its target. | 1 | Offensive | 25 |
Stone Fling | Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. | 1 | Offensive | 15 |
Leveling Spots & Tips
==== This job is particular because you will need aspd and double attack to take advange of your damage and flee. ====
Thief's Leveling Route: | ||||
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Monsters | Recommended level | End level | Notes | Map |
Familiar Zombie Poporing Skeleton |
12 | 30 |
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Area: Payon Cave
- Payon Cave F1 |
Spores Poporing Everything |
12 | 30 | Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. | Area: Payon Forest
- Pay_fild01 |
Archer Skeleton Soldier Skeleton |
35 | 50 |
|
Area: Payon Forest
- Pay_fild01 |
Wolf Everything |
30 | 50+ |
|
Area: Payon Forest
- Pay_fild02 |
Bongun Munak |
40 | 60 |
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Area: Payon Cave
- Payon Cave F3 |
Orc Zombie Orc Skeleton |
35 | 50+ |
|
ein_fild04
- Einbroch Field |
Orc Lady Orc Warrior |
40 | 60+ |
|
lou_fild01
- Louyang Field |
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30 | 60+ |
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mosk_dun01
- Moscovia Dungeon. |
Gear Progression
Start by buying a Sword or Axe at Izlude's Weapon Shop, then a Havier Sword or Axe. Armor based on your progress and available zeny, but don't invest too much as you will have options later on.
Job 40 or higher
To change class you must at least be job 40 but is always recommended to be at 50.
Mastery is recommended, but not mandatory:
- Double Attack
- Improve Dodge
- Double Attack
- Hiding
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
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Level 20 ~ 60 | Adventurer Hat l
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Grants an additional 10% experience gained
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Level 61~85 | Adventurer Hat ll
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Grants an additional 10% experience gained
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Between LV61~85:
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Level 85~98 | Adventurer Hat lll
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Grants an additional 10% experience gained
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Build
==== In the case of Thief, there's no much complications regards build, user's will need mostly Double Attack, Improve Dodge, Agi and Str. (30 dex or 40 just to hit monsters.) ====
Changing Jobs - Assassin 2-1 Transcendent Job
[Thief - - - > Assassin 2-1 Transcendent Job]