White Smith

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White Smith Class
Mastersmith.png
Job Info
Base Job: White Smith
Job Type: 2-1 Transcendent
Skills: 29
Bonus stats at Job 70
STR: +6 | AGI: +7 | VIT: +6 | INT: +6 | DEX: +12 | LUK: +8

Overview


Whitesmith is the pinnacle of the Blacksmith's career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle.

The WhiteSmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Melt Down and then unleash a flurry of Cart Termination. This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.

Being a class with high damage per second rating, Whitesmith gained boosts in their skills that exploit their ASPD. One is the Melt Down skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target's weapon or armor. Another noteworthy skill, Cart Termination (although over shadowed by their co-class' Acid Bomb as their new skill) is known to make characters with low VIT run for their lives. Cart Termination is another skill that benefits from ASPD.

Another note is that the Whitesmith with their new skills drains more zeny than their non-rebirth counterpart.


WhiteSmithSkillTree.png



Inherited Skills


Skill Description Levels Type
AdrenalineRush.png
Adrenaline Rush
For 30~150 seconds, increase Attack Speed and hit rate of party members equipped with Axe and Mace class weapons (30% for Blacksmiths, 25% for other classes). 5 Active
HammerFall.png
Hammer Fall
30~70% Chance of stunning all enemies within a 5x5 area. 5 Active
Hilt Binding.png
Hilt Binding
STR +1, ATK +4. Increases the durations of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%. 1 Passive
PowerMaximize.png
Power Maximize
Uses maximum weapon damage for skill duration. 5 Active
PowerThrust.png
Power-Thrust
For 20~100 seconds, you have +5~25% ATK. Other party members have +5~15% ATK. 5 Active
SkinTempering.png
Skin Tempering
You have +4~20% Fire resistance and +1~5% Neutral resistance. 5 Passive
WeaponPerfection.png
Weapon Perfection
For 10~50 seconds, party members have no weapon size penalties. 5 Active



Forging Skills

Skill Description Levels Type
EnchantedstoneCraft.png
Enchantedstone Craft
Enables the creation of Elemental Stones. 5 Passive
IronTempering.png
Iron Tempering
Enables the creation of Iron from Iron Ore. 5 Passive
OreDiscovery.png
Ore Discovery
Adds low chance of finding certain ores when killing monsters. 1 Passive
OrideconResearch.png
Oridecon Research
Increases the chance of crafting Level 3 Weapons. 5 Passive
SmithAxe.png
Smith Axe
Enables the creation of various Axe class weapons. 3 Passive
SmithDagger.png
Smith Dagger
Enables the creation of various Dagger class weapons. 3 Passive
SmithKnukle.png
Smith Knucklebrace
Enables the creation of various Knuckle class weapons. 3 Passive
SmithMace.png
Smith Mace
Enables the creation of various Mace class weapons. 3 Passive
SmithSpear.png
Smith Spear
Enables the creation of various Spear class weapons. 3 Passive
SmithSword.png
Smith Sword
Enables the creation of various One Handed Sword class weapons. 3 Passive
SmithTwoHandedSword.png
Smith Two-handed Sword
Enables the creation of various Two Handed Sword class weapons. 3 Passive
SteelTempering.png
Steel Tempering
Enables the creation of Steel from Iron and Coal. 5 Passive
WeaponRepair.png
Weapon Repair
Returns damaged equipment to usable state. 1 Active
WeaporniResearch.png
Weaponry Research
Increases HIT, ATK, and the chance of Forging a weapon. 10 Passive


Quest Skills

Skill Description Levels Type Job Level Requirement Quest
Greed.png
Greed
Automatically pick up items in a 5x5 area around caster. 1 Active N/A Greed Quest
SalesManship.png
Dubious Salesmanship
Reduces the Zeny cost of the skill Mammonite by 10%. 1 Passive 35 Dubious Salesmanship Quest


Soul Link Skill

Skill Description Levels Type
AdvanceAdreRush.png
Advanced Adrenaline Rush
Reduces attack delay of all party members using melee weapons. 1 Active


New Skills



Whitesmith Skills

Skill Description Levels Type
Cartboost.png
Cart Boost
Increases a Whitesmith's move speed for 60 seconds. 1 Active
CartTermination.png
Cart Termination
Smash your pushcart into a monster with a chance to stun them. 10 Active
Maximum Power-Thrust.png
Maximum Power-Thrust
Increase a Whitesmith's damage by up to 200% at a cost of up to 5k zeny. 5 Active
Shatering strike.png
Melt Down
Grants each attack for up to 60 seconds with a chance to damage enemy's armor and weapon. 10 Active
UpgradeWeapons.png
Upgrade Weapon
Allows a Whitesmith to upgrade weapons with a higher success rate than an NPC. 10 Active


Leveling Route



White Smith's Leveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire Weapon
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest

High Orcs
70 90+
  1. Recommended to get a Water element Axe, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
  2. Loot is a bit poor compared to other areas.
  3. Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
  4. Adv Guild Quest.
gef_fild14

- Geffen Field

Imp
Kaza
70 99
  1. Zeny $_$
  2. Ice Weapon
Area:Thor_v01

- Thor Volcano

  1. Highly Recommended a build full ASPD, ice weapon or endow, fly and kill only Imp's and Kasa's, avoid sword and bow master's at any cost.


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe I
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe I
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe II
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Builds Example



VIT + DAMAGE
STR: 80-90+
AGI: 20-40 (base)
VIT: 75-85
INT: 1 (base)
DEX: 50+ (base)
LUK: 1


==== This build allows the user to have resistance to stun, low speed and ASPD but high damage and vitality. ====


ASPD + DAMAGE
STR: 80-90+
AGI: 70-80 (base)
VIT: 20-30
INT: 1 (base)
DEX: 40+ (base)
LUK: 1


==== This is the typical build where AGI and ASPD are the most important factors in the fight, you will start the fight as quickly as possible and end it with a God-Aspd (188-190), you can eliminate monsters instantly and even kill some another with only auto attacks. ====