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'''W.I.P''' | |||
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'''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any '''Mentor or GM.'''.''' | |||
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Latest revision as of 09:41, 5 July 2024
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
White Smith Class | |
---|---|
Job Info | |
Base Job: White Smith | |
Job Type: 2-1 Transcendent | |
Skills: 29 | |
Bonus stats at Job 70 | |
STR: +6 | AGI: +7 | VIT: +6 | INT: +6 | DEX: +12 | LUK: +8 |
Overview
Whitesmith is the pinnacle of the Blacksmith's career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle.
The WhiteSmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Melt Down and then unleash a flurry of Cart Termination. This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.
Being a class with high damage per second rating, Whitesmith gained boosts in their skills that exploit their ASPD. One is the Melt Down skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target's weapon or armor. Another noteworthy skill, Cart Termination (although over shadowed by their co-class' Acid Bomb as their new skill) is known to make characters with low VIT run for their lives. Cart Termination is another skill that benefits from ASPD.
Another note is that the Whitesmith with their new skills drains more zeny than their non-rebirth counterpart.
Inherited Skills
Skill | Description | Levels | Type |
---|---|---|---|
Adrenaline Rush | For 30~150 seconds, increase Attack Speed and hit rate of party members equipped with Axe and Mace class weapons (30% for Blacksmiths, 25% for other classes). | 5 | Active |
Hammer Fall | 30~70% Chance of stunning all enemies within a 5x5 area. | 5 | Active |
Hilt Binding | STR +1, ATK +4. Increases the durations of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%. | 1 | Passive |
Power Maximize | Uses maximum weapon damage for skill duration. | 5 | Active |
Power-Thrust | For 20~100 seconds, you have +5~25% ATK. Other party members have +5~15% ATK. | 5 | Active |
Skin Tempering | You have +4~20% Fire resistance and +1~5% Neutral resistance. | 5 | Passive |
Weapon Perfection | For 10~50 seconds, party members have no weapon size penalties. | 5 | Active |
Forging Skills
Skill | Description | Levels | Type |
---|---|---|---|
Enchantedstone Craft | Enables the creation of Elemental Stones. | 5 | Passive |
Iron Tempering | Enables the creation of Iron from Iron Ore. | 5 | Passive |
Ore Discovery | Adds low chance of finding certain ores when killing monsters. | 1 | Passive |
Oridecon Research | Increases the chance of crafting Level 3 Weapons. | 5 | Passive |
Smith Axe | Enables the creation of various Axe class weapons. | 3 | Passive |
Smith Dagger | Enables the creation of various Dagger class weapons. | 3 | Passive |
Smith Knucklebrace | Enables the creation of various Knuckle class weapons. | 3 | Passive |
Smith Mace | Enables the creation of various Mace class weapons. | 3 | Passive |
Smith Spear | Enables the creation of various Spear class weapons. | 3 | Passive |
Smith Sword | Enables the creation of various One Handed Sword class weapons. | 3 | Passive |
Smith Two-handed Sword | Enables the creation of various Two Handed Sword class weapons. | 3 | Passive |
Steel Tempering | Enables the creation of Steel from Iron and Coal. | 5 | Passive |
Weapon Repair | Returns damaged equipment to usable state. | 1 | Active |
Weaponry Research | Increases HIT, ATK, and the chance of Forging a weapon. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest |
---|---|---|---|---|---|
Greed | Automatically pick up items in a 5x5 area around caster. | 1 | Active | N/A | Greed Quest |
Dubious Salesmanship | Reduces the Zeny cost of the skill Mammonite by 10%. | 1 | Passive | 35 | Dubious Salesmanship Quest |
Soul Link Skill
Skill | Description | Levels | Type |
---|---|---|---|
Advanced Adrenaline Rush | Reduces attack delay of all party members using melee weapons. | 1 | Active |
New Skills
Whitesmith Skills
Skill | Description | Levels | Type |
---|---|---|---|
Cart Boost | Increases a Whitesmith's move speed for 60 seconds. | 1 | Active |
Cart Termination | Smash your pushcart into a monster with a chance to stun them. | 10 | Active |
Maximum Power-Thrust | Increase a Whitesmith's damage by up to 200% at a cost of up to 5k zeny. | 5 | Active |
Melt Down | Grants each attack for up to 60 seconds with a chance to damage enemy's armor and weapon. | 10 | Active |
Upgrade Weapon | Allows a Whitesmith to upgrade weapons with a higher success rate than an NPC. | 10 | Active |
Leveling Route
White Smith's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
|
Area: mosk_dun01
- Les Forest |
High Orcs |
70 | 90+ |
|
gef_fild14
- Geffen Field |
Imp Kaza |
70 | 99 |
|
Area:Thor_v01
- Thor Volcano
|
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
|
|
Grants an additional 10% experience gained
|
|
Level 61~85 | Adventurer Hat ll
|
|
Grants an additional 10% experience gained
|
Between LV61~85:
|
Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
|
Builds Example
VIT + DAMAGE | |
STR: | 80-90+ |
AGI: | 20-40 (base) |
VIT: | 75-85 |
INT: | 1 (base) |
DEX: | 50+ (base) |
LUK: | 1 |
==== This build allows the user to have resistance to stun, low speed and ASPD but high damage and vitality. ====
ASPD + DAMAGE | |
STR: | 80-90+ |
AGI: | 70-80 (base) |
VIT: | 20-30 |
INT: | 1 (base) |
DEX: | 40+ (base) |
LUK: | 1 |
==== This is the typical build where AGI and ASPD are the most important factors in the fight, you will start the fight as quickly as possible and end it with a God-Aspd (188-190), you can eliminate monsters instantly and even kill some another with only auto attacks. ====