White Smith
White Smith
White Smith Class | |
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Job Info | |
Base Job: White Smith | |
Job Type: 2-1 Transcendent | |
Skills: 29 | |
Bonus stats at Job 70 | |
STR: +6 | AGI: +7 | VIT: +6 | INT: +6 | DEX: +12 | LUK: +8 |
Overview
Whitesmith is the pinnacle of the Blacksmith's career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle.
The WhiteSmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Melt Down and then unleash a flurry of Cart Termination. This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.
Being a class with high damage per second rating, Whitesmith gained boosts in their skills that exploit their ASPD. One is the Melt Down skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target's weapon or armor. Another noteworthy skill, Cart Termination (although over shadowed by their co-class' Acid Bomb as their new skill) is known to make characters with low VIT run for their lives. Cart Termination is another skill that benefits from ASPD.
Another note is that the Whitesmith with their new skills drains more zeny than their non-rebirth counterpart.
Class Data
Skills
Leveling Route
White Smith's Leveling Route: | ||||
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Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
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Area: mosk_dun01
- Les Forest |
High Orcs |
70 | 90+ |
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gef_fild14
- Geffen Field |
Imp Kaza |
70 | 99 |
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Area:Thor_v01
- Thor Volcano
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Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
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Level 20 ~ 60 | Adventurer Hat l
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Grants an additional 10% experience gained
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Level 61~85 | Adventurer Hat ll
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Grants an additional 10% experience gained
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Between LV61~85:
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Level 85~98 | Adventurer Hat lll
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Grants an additional 10% experience gained
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Builds Example
VIT + DAMAGE
STR: 80-90+
AGI: 20-40 (base)
VIT: 75-85
INT: 1(base)
DEX: 50+ (base)
LUK: 1
This build allow the user to have resistance to stun, low speed and ASPD but high damage and vitality.
ASPD + DAMAGE
STR: 80-90+
AGI: 70-80 (base)
VIT: 20-30
INT: 1(base)
DEX: 40+ (base)
LUK: 1
This is the typical build where AGI and ASPD are the most important factors in the fight, you will start the fight as quickly as possible and end it with a God-Aspd (188-190), you can eliminate monsters instantly and even kill some another with only auto attacks.