White Smith

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White Smith

White Smith Class
Mastersmith.png
Job Info
Base Job: White Smith
Job Type: 2-1 Transcendent
Skills: 29
Bonus stats at Job 70
STR: +6 | AGI: +7 | VIT: +6 | INT: +6 | DEX: +12 | LUK: +8

Overview

Whitesmith is the pinnacle of the Blacksmith's career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle.

The WhiteSmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Melt Down and then unleash a flurry of Cart Termination. This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.

Being a class with high damage per second rating, Whitesmith gained boosts in their skills that exploit their ASPD. One is the Melt Down skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target's weapon or armor. Another noteworthy skill, Cart Termination (although over shadowed by their co-class' Acid Bomb as their new skill) is known to make characters with low VIT run for their lives. Cart Termination is another skill that benefits from ASPD.

Another note is that the Whitesmith with their new skills drains more zeny than their non-rebirth counterpart.


WhiteSmithSkillTree.png


Class Data

Skills

Skill Description Levels Type
Cartboost.png Cart Boost Increases a Whitesmith's move speed for 60 seconds. 1 Active
CartTermination.png Cart Termination Smash your pushcart into a monster with a chance to stun them. 10 Active
Maximum Power-Thrust.png Maximum Power-Thrust Increase a Whitesmith'sdamage by up to 200% at a cost of up to 5k zeny. 5 Active
Shatering strike.png Melt Down Grants each attack for up to 60 seconds with a chance to damage enemy's armor and weapon. 10 Active
UpgradeWeapons.png Upgrade Weapon Allows a Whitesmith to upgrade weapons with a higher success rate than an NPC. 10 Active


Leveling Route

White Smith's Leveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire Weapon
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest

High Orcs
70 90+
  1. Recommended to get a Water element Axe, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
  2. Loot is a bit poor compared to other areas.
  3. Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
  4. Adv Guild Quest.
gef_fild14

- Geffen Field

Imp
Kaza
70 99
  1. Zeny $_$
  2. Ice Weapon
Area:Thor_v01

- Thor Volcano

  1. Highly Recommended a build full ASPD, ice weapon or endow, fly and kill only Imp's and Kasa's, avoid sword and bow master's at any cost.


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe I
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe I
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe II
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Builds Example

VIT + DAMAGE

STR: 80-90+

AGI: 20-40 (base)

VIT: 75-85

INT: 1(base)

DEX: 50+ (base)

LUK: 1

This build allow the user to have resistance to stun, low speed and ASPD but high damage and vitality.


ASPD + DAMAGE

STR: 80-90+

AGI: 70-80 (base)

VIT: 20-30

INT: 1(base)

DEX: 40+ (base)

LUK: 1

This is the typical build where AGI and ASPD are the most important factors in the fight, you will start the fight as quickly as possible and end it with a God-Aspd (188-190), you can eliminate monsters instantly and even kill some another with only auto attacks.