Adventures Ro Satisfaction Survey Results, Half Anniversary

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Player Demographics
Globe icon.png Player Regions
60% of respondents indicated they reside in the Americas (North, South, and Central America)
22% reported being from Asia
16% identified as European
2% represented other regions
Player Experience
Time icon.png How Long Have Players Been on the Server?
• 🟫 Over 24 months: 19%
• 🟦 9–12 months: 15%
• 🟥 12–18 months: 14%
• 🟨 4–6 months: 14%
• 🟧 7–9 months: 12%
• 🟩 1–3 months: 9%
• ⬛ 18–24 months: 7%
• 🟪 Less than 1 month: 4%
No answer. 6%
Player Feedback

Feedback icon.png Most Valued Aspects of Adventures RO

Stability: 38.6% lag
Custom/Adapted Content: 24.3%
Events: 15.7%
Pixel Art/Costume Gears: 6.4%
Quality-of-Life Changes: 5.7%
Competitiveness (MVP/GvG): 3.6%
Staff Availability/Response: 2.9%
Connectivity: 2.8%

How satisfied are you with the response you received from the Mentor Staff and/or Game Masters when you needed to solve a problem?

Staricon.png How Satisfied Are Players With Staff Responses?

5 - Very Satisfied: 44.4%
4 - Satisfied: 32.5%
3 - Neutral: 15.9%
2 - Dissatisfied: 4.6%
1 - Very Dissatisfied: 2.6%


GM Staff Satisfaction

File:Starricon.png Satisfaction With GM Staff Responses to Suggestions

5 - Very Satisfied: 42.4%
4 - Satisfied: 26.7%
3 - Neutral: 21.2%
2 - Dissatisfied: 6.7%
1 - Very Dissatisfied: 3.0%

Event Satisfaction

Staricon.png Satisfaction With Recurrent Events

5 - Very Satisfied: 40.1%
4 - Satisfied: 31.3%
3 - Neutral: 18.7%
2 - Dissatisfied: 7.1%
1 - Very Dissatisfied: 2.7%

Event Improvements [Lunatic Easter]

Improvement icon.png Suggested Improvements for Lunatic (Easter) Festival

Rewards: Better quantity/quality, especially for dedicated players
Drop Rates: Higher/better balanced (clovers, MVP/global drops)
Class Balance: More accessibility for magic/support classes
QoL: Less tedious farming (egg bundles, faster respawns)
MVP Mechanics: More variety, dynamic fights, fairer loot distribution
Tradable Items: Make event items exchangeable between accounts
Build Diversity: Reduce ASPD-focused mechanics for broader accessibility
Technical Issues: Fix magic cancellation and character-specific limitations

Event Evaluation

Anniversary icon.png Half Anniversary Festival 2025 Ratings

5 - Excellent: 56%
4 - Good: 20%
3 - Average: 9%
2 - Poor: 5%
1 - Very Poor: 4%


Event Improvements [Half Anniversary Festival]

Feedback icon.png Suggested Improvements for Half Anniversary Festival

Rewards System: More diverse deluxe gears, less account-bound items, better solo player rewards, cosmetic alternatives
Gameplay Balance: Less grindy farming, better class accessibility, fair MVP loot distribution, solo/duo instances
Event Organization: Better schedule coordination (avoid overlapping events), weekend timing, increased staff visibility
Community Engagement: Discord contests, better event documentation, color customization quests, uses for leftover coins
Quality-of-Life: Fix pricing errors, return popular exchange items, add VIP incentives, improve tradeable items

Event Evaluation

File:Summer icon.png Midsummer Festival 2024 Ratings

5 - Excellent: 44%
4 - Good: 29%
3 - Average: 15%
2 - Poor: 8%
1 - Very Poor: 4%

Event Improvements [Midsummer Festival 2024]

Sunicon.png Suggested Improvements for Midsummer Festival

New Player Experience: Maintain level-scaling system, add more solo-friendly options
Rewards System: Increase drop rates, add more thematic costumes/accessories, better time/reward balance
Difficulty Balance: Better upper-floor difficulty tuning, improved party incentives
General Enjoyment: Maintain fun structure while adjusting XP balance
Inclusivity: Cater to both casual and hardcore players, add new skins

Event Improvements [Headgear Enchant]

Improvement icon.png Suggested Improvements for Headgear Enchant Event

Cost & Accessibility: Lower zeny costs, more free-to-play friendly options
Mechanics Expansion: Include mid/low-tier headgears, add Crit/ASPD options
Success Guarantees: Cash Point enchantments could guarantee 3 options
Special Items: Add rare drop coupons for 100% success with zeny
Duration: Make obtained options more permanent/less fragile
Balance: Keep Elunium system but reduce resource dependency

Event Evaluation [Enriched Refine Event]

Eluniumicon.png Enriched Refine Event Ratings

5 - Excellent: 70% - Highly valued, enjoyable, players request more frequent or permanent availability
4 - Good: 15% - Well-received but suggested better spacing to protect game economy
3 - Average: 7% - Some find it difficult/costly for new players or time-limited
2 - Poor: 3% - Requests for easier material acquisition or event quests
1 - Very Poor: 5% - Strong criticism about negative market impact and endgame acceleration

Player Preferences [Limited Events]

File:.png Should Event Content Become Permanent?

Yes: 66% - Players want content like Memoria Dungeon and Horror Toy Factory as permanent features
No: 24% - Prefer to keep events temporary/special
Don't Know: 10% - Unfamiliar with this content

Player Feedback

Skills icon.png Should Forgotten Skills/Jobs Be Updated?

Yes: 75% - Players want updates/additions to underused skills/jobs (e.g., Kunai Ninjas)
No: 13% - Prefer to keep current balance
Don't Know: 12% - Unfamiliar with these mechanics

Skill System Feedback

File:AdvancedSkills icon.png Permanent Access to Advanced Job Skills?

Yes: 47% - Want permanent access to 3rd/4th job skills
No: 41% - Prefer maintaining current skill progression
Don't Know: 12% - Unfamiliar with these skill systems

Cash Shop Satisfaction

File:CashShop icon.png Seasonal Cash Shop Headgears/Costumes

5 - Very Satisfied: 45%
4 - : 30%
3 - Neutral: 15%
2: 5%
1 - Very Dissatisfied: 5%

Donation Rewards Satisfaction

File:Donation icon.png Donation Rewards (Costume Scrolls)

5 - Very Satisfied: 35%
4 - : 30%
3 - Neutral: 20%
2 - : 10%
1 - Very Dissatisfied: 5%

Gachapon Feedback

Mythicrunestoneicon.png New Equipment Types in Gachapon Banners?

Yes: 82% - Strong interest in new equipment types (e.g., accessories)
No: 13% - Prefer current banner content
Unsure/No Clear Answer: 5%

Player Activity Report

Quest icon.png Adventurer Guild Daily/Bounty Missions

Yes: 74% - Regularly complete these missions
No: 19% - Don't frequently engage with this content
Unsure: 7% - May need more information

Player Nostalgia Survey

File:.png Most Missed Former Features

Enriched Elunium/Refine Event: 18.5%
Wish Coin: 9.2%
Card Remover: 9.2%
Infinity Fly Wings (Gold Coins): 7.4%
Rune Stones/Crystals (MVP/Event/Voting): 7.4%
Autovend: 7.4%
Double Gold Coin Events: 7.4%
MVP Invasions/GM Events: 5.6%
Costume Maker NPC: 5.6%
Gym Pass (Voting Rewards): 5.6%

Gachapon System Feedback

Runestoneicon.png Gachapon Improvement Suggestions

Remove Low-Value Rewards: 10.5% - Oridecon boxes, useless scrolls, etc.
More Rune Crystal Sources: 12.8% - Additional ways to obtain Rune Stones/Gachapon pulls
Reduce Access Costs: 11.6% - Lower Zeny/ticket requirements, easier access
Pity System: 5.8% - Lower pity, 100 is too much.
Better Reward Pool: 7.0% - More mounts, fly wings, costumes
Include Class A/S Items: 3.5% - Valuable equipment/costumes
Free Spins/Zeny Option: 3.5%
- In Mythic not only Main • Support Non-Farmers: 2.3% - Help support characters, because they can't get rune crystals
Weekly Challenges: 4.7% - Missions for free pulls
Adjust Mythical Rune: 3.5% - Reduce crystal requirements
Current Satisfaction: 23%+ - "It's fine as is", "Wouldn't change anything"

Feature Requests

File:Innovation icon.png Desired Features from Other Servers

PvE Content:
- Adapted renewal instances
- More group/solo instances
- MVP Arena/Endless Cellar

WoE/PvP:
- Classic WoE improvements
- WoE/BG ranking rewards
- More engaging BG systems

Quality of Life:
- Commands like @SPB, @battleinfo
- Grape Juice vendor
- Merchant zone outside Prontera

Costumes:
- Stat-giving costume quests
- More visual customization
- Costumes from other servers

Class Balance:
- 3rd/4th jobs (controversial)
- Buffs to underpowered jobs
- Skill improvements (Sling Arrow, etc.)

Economy:
- Zeny reward quests
- No account bound items
- Event coin lotteries

Testing:
- Test server/build tester/target dummy
- Costume/gear testing room

Events:
- Automated events
- Live GM events
- 7v7 tournaments

Unique Ideas:
- Guild housing
- Card collection album
- Permanent Plant rooms and hocus rooms for guilds
- Buff Homunculus and Alchemist class gameplay

Player Feedback Summary

Feedback icon.png Staff & Server Suggestions

👥 Staff Activity • More in-game GM presence (spontaneous events, direct interaction)
• Address favoritism perceptions, improve transparency
• Maintain dedication but enhance response clarity

🛡️ WoE Improvements • Revive WoE with balance adjustments
• Incentive systems (points, new player support)
• Reimplement WoE points for consumables

🧪 PvE Content • New instances (Old Glast Heim, Time Trial instance and rankings, etc)
• Endless Tower events, permanent content
• Support for non-meta builds

💰 Economy/Trade • Review trade/equip restrictions
• Prevent MVP monopolies
• Fix drop rate issues

🎁 Events • More event variety (less repetition)
• Expand Event Kafra Shop rewards
• Reduce Account Bound restrictions

⚙️ Quality of Life • Lower reset costs (job/skills)
• Improve bounty mission variety
• Permanent party leveling buffs

📣 Key Additional Feedback • Server promotion needs (streamers, YouTube)
• Technical compatibility fixes
• Pay2Win concerns about gacha
• Skill reworks (Slow Poison, Homunculus)
• Adventure Coin drop system proposal